Many people, and children in particular, enjoy playing computer games. While I accept that these games can sometimes have a positive effect on the user, I believe that they are more likely to have a harmful impact.
On the one hand, video games can be both entertaining and educational.
Users, or gamers, are transported into virtual worlds which are often more exciting and engaging than real-life pastimes.
From an educational perspective, these games encourage imagination and
creativity, as well as concentration, logical thinking and problem
solving, all of which are useful skills outside the gaming context.
Furthermore, it has been shown that computer simulation games can
improve users’ motor skills and help to prepare them for real-world
tasks, such as flying a plane.
However, I would argue that these benefits are outweighed by the drawbacks.
Gaming can be highly addictive because users are constantly given scores, new targets and frequent rewards to keep them playing.
Many children now spend hours each day trying to progress through the
levels of a game or to get a higher score than their friends.
This type of addiction can have effects ranging from lack of sleep to
problems at school, when homework is sacrificed for a few more hours on
the computer or console.
The rise in obesity in recent years has also been linked in part to the
sedentary lifestyle and lack of exercise that often accompany gaming
addiction.
In conclusion, it seems to me that the potential dangers of video games are more significant than the possible benefits.(258 words, band 9)
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